﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameLibrary.Player
{
    using Map;
    using Unit;
    using Interfaces;
    public static class PlayerHelper
    {
        
        internal static readonly float MaxCostOfOneItemOfTotalIncome = 0.1f;

        internal static readonly int MaxLaborPerCity = 3;

    }
}
